01 August 2003 UPDATE: bugfix: UV coordinate conversion.
20 July 2003 UPDATE: .mesh to .lmts conversion is working.
There are three different kinds of .lmts files. They share the same file format
though.
You run LMgen with a commandline looking like this (general form):
LMgen
LMgen then expects an existing
It will then create an intermediate
Running LMpack will create the final file containing lightmap information. Its
name has the form (you probably guessed it):
LMTSConverter converts any of these .lmts file into an Ogre mesh as there is no
difference regarding the file format.
If you convert a .lmts file into a .mesh file the .mesh file will include
limited material information (texture and lightmap names). If you convert such
a file into a .lmts file again any lightmap texture information will be
removed. Essentially you will then have your type 1 .lmts file again (
If you think this note isn't clear enough you can
mail me.
Follow soon...
Precompiled
Win32 binaries updated!
Precompiled
Ogre Win32 binaries - You'll need those if you do not build the
converter yourself.
Example scene and textures that ship with
LMtools.
LMtools example scene rendered by LMtools' LMDx:
LMtools example scene rendered by Ogre: